![]() This will make sure no boss zombies accidentally get lumped in. All groups now perform a check to see if there is a boss tag being used before applying the needed tag to a zombie in that group. Default multiplier settings for this mod are as follows:Įdited July 14 by RevenantWit (see edit history)Ĭustomizable Zombie Damage Multiplier (CZDM) v1.0.1 Update Easy to customize xml and every editable part is commented by as well as a little documentation on values used at top of file. If there's any zombies added by a mod pack that have special or boss zombies not covered by this mod and you'd like them added let me know and it should be really easy to make a patch for them.Ĭustomizable Zombie Damage Multiplier (RW_CDZM) (v1.0.1)Ĭustomizable Zombie Damage Multiplier (CZDM) For example I know it works with Darkstars zombies. This mod is compatible with added zombie packs as long as the mod author used similar tags to vanillas. However if using a mod that also applies a head shot damage multiplier this mod may need to be adjusted to account for that, same with body damage. This mod should be compatible with most other mods. *All of the above settings have not been tested for balance but was more so thrown in for an example. Radiated Zombie Vultures / 100% less body damage / 20% more head damageīoar Boss Grace / 0% body damage / 0% head damage Regular Zombie Vultures / 100% less body damage / 20% more head damage Zombie Bears / 100% less body damage / 30% more head damage ![]() Zombie Dogs / 100% less body damage / 10% more head damage Radiated Zombie Cops / 100% less body damage / 30% more head damageĭemolition Zombies / 50% less body damage / 20% more head damage Regular Zombie Cops / 100% less body damage / 30% more head damageįeral Zombie Cops / 100% less body damage / 30% more head damage Radiated Spider Zombies / 100% less body damage / 20% more head damage Regular Spider Zombies / 100% less body damage / 0% head damageįeral Spider Zombies / 100% less body damage / 10% more head damage Regular Radiated Zombies / 100% less body damage / 20% more head damage Regular Feral Zombies / 100% less body damage / 10% more head damage Regular Zombies / 100% less body damage / 0% head damage Default multiplier settings for this mod are as follows: ![]() By default functions as a headshots only on zombies mod. Easy to customize xml and every editable part is commented by, as well as a little documentation on values used at top of file. This does not affect trap damage or any damage from buffs like fire or shock. Sets a separate positive or negative body and head damage multiplier for various zombie groups.
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